The buzzword of the moment is “gamification” of learning. What does this mean for instructional designers? Is it possible to blend tried and true theories of instructional design while meeting the needs of your learner population and stakeholders who are begging for games? Does gamification of e-learning even make sense for your organization or the needs of your learners?
In this webinar, Angel Green, senior instructional strategist at Allen Interactions, will discuss Allen Interactions' Taxonomy Alignment for Gaming (TAG), a tool to help guide instructional designers in their quest to incorporate gamification into their learning designs. Grounded in learning theory, this tool aligns types of games to the behavioral change an organization is looking to achieve.
Explore how Allen Interactions' Seven Magic Keys, CCAF Design (Context, Challenge, Activity, Feedback), and instructional interactivity compare to game theory. Learn how to avoid gaming just for the sake of gaming, and truly align gaming to your instructional needs!
In this session, attendees will:
Learn what gamification means for instructional designers, organizations, and learners
Be introduced to Allen Interactions' Taxonomy Alignment for Gaming (TAG)
Discover how TAG aligns types of games to organizational behavior-change needs
See how Allen Interactions' CCAF-based Design Model compares to game theory